Description
In 3400 AD, mankind has colonized the Pleiad star cluster where mighty corporations vie for control and influence. Each player equips fleets with escort ships and upgrades and uses them to control star systems for VPs. Diplomatic leverage, cunning, and brute force will determine the victor.
Each round in Fleets: The Pleiad Conflict consists of six phases:
1)Player order. Every round has a new randomized player order. Being first has its pros and cons, so does being last.
2) Build. Theplayers take turn buying new fleets, escort ships, and upgrades, using their megacredits. The fleets each consist of a flagship and space for some combinations of escort ships and upgrade cards. Which fleet you choose and how you develop it will determine its strengths and weaknesses.
3) Deployment. The players place their fleets at the different systems they want to control.
4) Diplomacy. Players take turns using diplomatic actions. There are 2 basic actions: A) Use 2 diplomatic points to retreat your fleet from the board. B) Use 6 diplomatic points to retreat an opposing fleet from a system where youhave a fleet. There are also diplomatic actions on some fleets, systems, and action cards.
5) Battle. At every system with more than one fleet there will be a battle where every ship gets to shoot once. Each fleet has different initiative numbers for its ships, describing when they get to act. Late ships risk being shot down before they have a chance to fire. During battle, players can also use battle actions on action cards, upgrade cards, fleets, and escort ships. Most battle actions cost energy from the fleet. If a flagship is destroyed, its owner must immediately retreat all surviving escort ships from that battle and discard the fleet.
6) Reward. Players get 1 VP for each system they have to themselves (The first player to reach 7 VP is the winner.). Then each fleet gets energy from its reactor and resources from the system where they are located. Then each player gets 2 diplomatic points, 6 megacredits, and an action card, and then the next round can begin.
FLEETS - THE PLEIAD CONFLICT (ENGLISH) is categorised BOARDGAMES / WAR GAMES and sold by l'Imaginaire, a store and specialised website.
Each round in Fleets: The Pleiad Conflict consists of six phases:
1)Player order. Every round has a new randomized player order. Being first has its pros and cons, so does being last.
2) Build. Theplayers take turn buying new fleets, escort ships, and upgrades, using their megacredits. The fleets each consist of a flagship and space for some combinations of escort ships and upgrade cards. Which fleet you choose and how you develop it will determine its strengths and weaknesses.
3) Deployment. The players place their fleets at the different systems they want to control.
4) Diplomacy. Players take turns using diplomatic actions. There are 2 basic actions: A) Use 2 diplomatic points to retreat your fleet from the board. B) Use 6 diplomatic points to retreat an opposing fleet from a system where youhave a fleet. There are also diplomatic actions on some fleets, systems, and action cards.
5) Battle. At every system with more than one fleet there will be a battle where every ship gets to shoot once. Each fleet has different initiative numbers for its ships, describing when they get to act. Late ships risk being shot down before they have a chance to fire. During battle, players can also use battle actions on action cards, upgrade cards, fleets, and escort ships. Most battle actions cost energy from the fleet. If a flagship is destroyed, its owner must immediately retreat all surviving escort ships from that battle and discard the fleet.
6) Reward. Players get 1 VP for each system they have to themselves (The first player to reach 7 VP is the winner.). Then each fleet gets energy from its reactor and resources from the system where they are located. Then each player gets 2 diplomatic points, 6 megacredits, and an action card, and then the next round can begin.
FLEETS - THE PLEIAD CONFLICT (ENGLISH) is categorised BOARDGAMES / WAR GAMES and sold by l'Imaginaire, a store and specialised website.
Editor :
FRYXGAMES
Autors : Daniel Fryxelius
Complexity : 0.00
Average Time : 120
Difficulty level : CONNAISSEUR
Players quantity : 2 Ã 4
Autors : Daniel Fryxelius
Complexity : 0.00
Average Time : 120
Difficulty level : CONNAISSEUR
Players quantity : 2 Ã 4
SKU: 0610098346036
Customer reviews
Store Reviews from our Customers
Kyle J. | Report this review |
20/02/2020 | |
Lost in space | |
This game kind of got lost in the mix of the abundant amount of space released games in the recent years. Its only rated a 7 of bgg but not many people own it, so its kind of a mixed review. Though it wont blow you away, its definitely worth having it in your collection if you can find it at a good price. |
Brian M. | Report this review |
19/07/2020 | |
Was a nice game | |
Fleets was a good game to play a few times, for the money it is good value. Quality of components was okay but there is better. Again I would recommend this to play a few times but I have already sold it, however I sold it for the same price so no loss. |
CARL D. | Report this review |
14/01/2020 | |
Conflit spatial | |
Bon jeu de combat spatial. Chaque joueur doit construire sa propre flotte de vaisseaux pour conquérir les planètes et détruire ses adversaires. Il y a une histoire dans le livre de règle mais cet aspect est plutôt absent pendant la partie. Les images ne sont pas les plus attrayantes mais elle sont efficaces. Pour le prix ce jeu en vaut vraiment la peine. |